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America = Paratroopers
Cost: None
Weapon: M60 heavy machine gun (deployed) and Parabellum pistol 
(undeployed)
Strength: 125 
Armor: None
Sight: 5
Speed: 4
Veteran abilities: stronger, faster, increased sight, firepower and 
rate of fire
Elite abilities: self heal, stronger, increased firepower and rate of 
fire 

France = Grand Cannon
Cost: 2000 
Weapon: None
Strength: 900
Armor: Steel
Sight: 10
Power: -100
Prerequisite: Construction Yard and Air Force Command Headquarters
Tech Level: 7

Germany = Tank Destroyer
Cost: 900
Weapon: SABOT shells
Strength: 400 
Armor: Heavy
Sight: 8
Speed: 5
Veteran abilities: stronger, faster, increased sight and firepower
Elite abilities: self heal, stronger, increased firepower and rate of 
fire
Prerequisite: War Factory and Radar Tower
Tech Level: 2

Britain = Sniper
Cost: 600
Weapon: Sniper rifle 
Strength: 125 
Armor: None
Sight: 8
Speed: 4
Veteran abilities: stronger, faster, increased sight and firepower
Elite abilities: self heal, stronger, increased firepower and rate of 
fire 
Prerequisite: Barracks and Air Force Command Headquarters
Tech Level: 1

The sniper is equipped with a long-range sniper rifle thus enabling him 
to gain tremendous range and power. Snipers can take out any infantry 
units with one hit from a considerable distance away. 
So it is always useful to let a few of them to tag along whenever you 
are making an assault to enemy bases. 
Train a few as well and station them in your base, just in case the 
opposition attempted an Engineer/Tanya rush. At least, the snipers can 
help in putting them out of commission right?    

Republic of Korea = Black Eagle
Cost: 1200
Weapon: Maverick2 air-to-ground missiles
Strength: 200  
Armor: Light
Sight: 8
Speed: 14
Veteran abilities: stronger, faster, increased sight and firepower
Elite abilities: stronger, increased firepower and rate of fire 
Prerequisite: Air Force Command Headquarters 
Tech Level: 3

The Black Eagles are merely the improved version of the original 
Harriers. They can dish out more damage and they can also sustain more 
punishment before going down. 

Russia = Tesla Tank
Cost: 1200
Weapon: Electric bolt
Strength: 300  
Armor: Heavy
Sight: 8
Speed: 6
Veteran abilities: stronger, faster, increased sight and firepower
Elite abilities: self heal, stronger, increased firepower and rate of 
fire 
Prerequisite: War Factory and Radar Tower  
Tech Level: 10

Cuba = Terrorist
Cost: 200
Weapon: Make-up kit (disguise) and C4 charges
Strength: 50 
Armor: Flak
Sight: 9
Speed: 6
Veteran abilities: None
Elite abilities: None 
Prerequisite: 
Tech Level: 5

Libya = Demolition Truck
Cost: 1500 
Weapon: Mini nuclear bomb
Strength: 150
Armor: Light
Sight: 5
Speed: 6 
Veteran abilities: None
Elite abilities: None
Prerequisite: War Factory and Radar Tower 
Tech Level: 10

You can order these lightly armored trucks to ram enemy buildings or 
units, causing a mini nuclear explosion. They are not that useful 
individually, but imagine using them en masse; sending them one by one 
to the enemy base without any recovery time at all...
If the enemy comes after you, defend the trucks with your tanks and 
proceed sending them into the enemy base. Just imagine the damage it 
can cause... 

Iraq = Desolator
Cost: 600
Weapon: Radiation (beam and eruption) gun 
Strength: 150
Armor: Plate
Sight: 6
Speed: 4
Veteran abilities: stronger, faster, increased sight, rate of fire and 
firepower
Elite abilities: self heal, stronger, increased firepower and rate of 
fire 
Prerequisite: Barracks and Radar Tower
Tech Level: 8